![]() Rather than exploring large overworlds with a freely controlled camera, you traverse a series of mostly linear levels that are viewed with a fixed camera, somewhat like playing a 2D platforming level that gives you a little more freedom of movement. Gameplay in Pac-Man World Re-Pac provides an interesting take on 3D platforming-it’s clear this was designed at a time when the genre was still very much finding its footing. Eager to save his family (and celebrate his birthday), he thus sets out on a quest to rescue them and put Toc-Man in his place. Pac-Man returns home and realizes what happened. It turns out the ghosts are working for the evil Toc-Man, who is celebrating his own birthday and sent them to capture Pac-Man. The story opens with the Pac-Family putting the finishing touches on the decorations for Pac-Man’s birthday, when they’re suddenly accosted by the nefarious ghosts and whisked away. Now, Namco has seen fit to revive it once more as Pac-Man World Re-Pac, and though this new release isn’t an outstanding example of what a 3D platformer can be, it certainly does show why these games are enjoyable. After an initial failed attempt at it with the canceled Pac-Man Ghost Zone, Pac-Man World eventually came together and proved itself to be a solid and successful entry in the Pac-series. Not ones to let the yellow puck thing fall by the wayside, Namco moved to reinvigorate its video game icon by having him star in a 3D platformer, which were all the rage at the time. By the late '90s, the golden age of the arcade was a dim and distant memory, and with it the ubiquitous Pac-Man fever of the early '80s.
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